This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
This is a problem that I have run into that so far I have yet to find a solution for:
In the attached file, when you hit the play button, you will see that the figure rotates side-to-side initially, but as the figure turns and gets closer and closer to a 90 degree angle, instead of moving side-to-side, it moves forward - backward.
The goal is to retain the side-to-side motion as the figure turns.
The rotation is controlled by MEL coding, but I have not found a way to code it so that the side-to-side motion is consistant as the figure turns . . . . any ideas?