Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 26-04-2008 , 11:55 AM
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Elephant

well this is my third complete model (and my first textured one) so any C&C
i know its not perfect (particurly the texture) but its the first time ive done alot of this stuff and i didnt spend that long on it so please bare this is mind

# 2 26-04-2008 , 11:58 AM
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# 3 26-04-2008 , 12:02 PM
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oops just realised i forgot to post it

Attached Thumbnails
# 4 03-05-2008 , 11:24 PM
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It's a good start, but it seems to me it misses a lot of curvature, it looks a bit blocky atm.
But great start

# 5 04-05-2008 , 07:36 AM
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i had to smooth it less than i would have liked which doesnt help but some of its still a bit blocky
if i go back to it ill bare that in mind
any crits on the bump map? (i know its streched in some places)

# 6 04-05-2008 , 09:54 AM
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maybe you should touch up the bump on the back but the rest looks pretty decent

# 7 05-05-2008 , 09:24 AM
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bump map looking good,if u take my advise ... concentrate on each individual part and start detailing u can get ref images from Google.go for larger image ref so that u will have better view....:-)
user added image

# 8 05-05-2008 , 11:24 AM
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will do
thanx for the crits user added image

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