Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 12-12-2002 , 04:41 PM
elias.karabelas's Avatar
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Location: Graz, Austria
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shaders

how can I add the shaders I find over the Internet to maya?

# 2 12-12-2002 , 05:13 PM
NitroLiq's Avatar
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Go to Windows -> Rendering Editors and open up the the hypershade window. In Hypershade, click file -> import and browse to your downloaded file and voila, that's it. If you save the file into the appropriate AW location (i.e., C:/AW/ShaderLibrary/Shaders/), it will also show up in the shader library menu in the hypershade.


"Terminat Bora Diem, Terminal Auctor opus."
# 3 12-12-2002 , 06:55 PM
elias.karabelas's Avatar
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thanks

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