Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 18-06-2003 , 09:50 PM
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MTB

Just started work on this Downhill mountain bike.

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# 2 19-06-2003 , 01:52 AM
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Nice start. user added image

# 3 19-06-2003 , 05:52 PM
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Thanks, here's a update of what i did today.

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# 4 19-06-2003 , 05:55 PM
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I've just noticed it needs another pivot just before the dropouts but i'll fix that 2moro.

# 5 20-06-2003 , 05:56 PM
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I won't get anymore done untill monday as i'm at the NPS in wales for the weekend.

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# 6 24-06-2003 , 02:26 AM
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nice work


Check out the subsurfacescattering on my tongue...

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# 7 24-06-2003 , 06:15 PM
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just finished the detail on the hubs but i'm not sure what color scheme to use.

Red?

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# 8 24-06-2003 , 06:16 PM
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or blue?

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# 9 27-06-2003 , 07:55 PM
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i've gone with red as nobody gave me any feedback on what looked best.

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# 10 27-06-2003 , 08:03 PM
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looks good so far. user added image

# 11 27-06-2003 , 08:13 PM
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I am not sure but the pedal doesn't look that right.

but don'T ask me I am da depressed n00b user added image user added image

# 12 27-06-2003 , 11:53 PM
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I think red is best also.

The model looks great.

Some parts look like they might be a little less angular. Usually aluminum has round edges, the pedals also and the front sprocket. Maybe you're just rendering it at a lower tesselation for speed?

When I'm looking at the discs for the brakes I wonder where the calipers bite - where they make contact shouldn't have holes I don't think - maybe steel on the outside of the disc and less on the inner part.


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# 13 30-06-2003 , 07:02 PM
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I don't know how but I’ve managed to make the handles used for tools like move and scale small and don't know how to make them bigger. Help plz.

# 14 30-06-2003 , 09:09 PM
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press the "+" button on the right side of the keyboard...


- TwEeK
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