This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Some parts look like they might be a little less angular. Usually aluminum has round edges, the pedals also and the front sprocket. Maybe you're just rendering it at a lower tesselation for speed?
When I'm looking at the discs for the brakes I wonder where the calipers bite - where they make contact shouldn't have holes I don't think - maybe steel on the outside of the disc and less on the inner part.
Check out the subsurfacescattering on my tongue...
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