Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 12-03-2009 , 07:09 PM
donrodman3
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Merging 2 meshes togeth without gaining history.

Hello, im in a problem. I have modelled a head and body as seperate meshes and have rigged the head mesh with blendshapes and a skeleton.
My problem is when i select the head mesh to combine with the body mesh i get this polyunite history command and when i select delet non deformer history to make sure i keep all the rigging on the head i get an error and it doesnt let me get rid of polyunite.

Can anybody point me in the right direction on how to over come this please.

Thanks.

Donrodman3.

# 2 12-03-2009 , 08:18 PM
Gen's Avatar
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Join Date: Dec 2006
Location: South FL
Posts: 3,522
Turn off construction history.


- Genny
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# 3 13-03-2009 , 11:26 PM
donrodman3
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it hasnt worked user added image someone please help me.

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