Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 08-06-2004 , 03:51 PM
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June - Noob - Dae

Nessie, not the cute one the real one,
I cant find any good pics, most are like the ones below. So since no one really knows what it looks like, so I decided to do my own version.

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images are from www.sansilke.freeserve.co.uk

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René Descartes

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# 2 08-06-2004 , 03:55 PM
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this is where I am so far might do a game model as I am not to sure how subd's work.

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"I THINK, THEREFORE I AM"
René Descartes

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# 3 08-06-2004 , 04:02 PM
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reference

most of my reference is form the species Mosasaurus and Tylosaurus, I have no idea where i found these images.

dae

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"I THINK, THEREFORE I AM"
René Descartes

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# 4 08-06-2004 , 06:44 PM
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Looking good!

# 5 09-06-2004 , 10:13 AM
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update

for some reason my poly version looks better than the subd's version I have idea why anyway when mirrored its 2994 poly's.

Dae

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"I THINK, THEREFORE I AM"
René Descartes

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# 6 09-06-2004 , 11:40 AM
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Nice, and the poly version does look better, odd


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# 7 10-06-2004 , 10:19 AM
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update

added a bit more detail the beast will start on the teeth some time today, one question at what time should i convert to subd's?

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"I THINK, THEREFORE I AM"
René Descartes

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# 8 10-06-2004 , 10:49 AM
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From my limited experience with Sub-Ds, what I do is switch back and forth between Polys and Sub-Ds. I use the polygon to get the main shape and the Sub-Ds for the detail like muscle tone or something.

# 9 10-06-2004 , 11:04 AM
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thanks man


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René Descartes

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# 10 10-06-2004 , 12:07 PM
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lookin good. user added image

# 11 11-06-2004 , 09:48 AM
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keep up the good work!


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# 12 21-06-2004 , 12:11 PM
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updates

some updates

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# 13 21-06-2004 , 12:13 PM
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Nice, I like the face, looks a little bit like a T-Rex (which makes it look so cool!)


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# 14 21-06-2004 , 12:14 PM
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some detail around the fin area

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# 15 21-06-2004 , 12:17 PM
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yeah I still have some triming to do on lower jaw

dae


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