Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 16 16-09-2005 , 11:10 AM
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Nice modeling. I have a feeling this is gonna come out amazingly.

# 17 16-09-2005 , 11:58 AM
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wow you're pretty fast...
i like the way how the legs are done long - so animé-ish - or is it just me? user added image
but all in all, great job!


Ipso Facto Meenie Moe... MAGICO!!!
# 18 17-09-2005 , 04:43 PM
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I don't think you've taken the character too far from the original at all. In fact I love how you've taken all the aspects of the game and integrated them.

Sort of like how they gave Spider-man organic web spinners in the movies. It is an evolutionary improvement. And your character is full of them.

Brilliant.

The concept work is great (wish I could draw) and the model is coming along really nicely. I'll be keeping my eye on this thread for sure.

# 19 17-09-2005 , 04:51 PM
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very nice! Changing the sex is no problem. And actually welcomed!

# 20 20-09-2005 , 04:46 AM
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t1ck135: Well just because you said `high polugon` I decided to make one.
But I`m having quite bad time doing from the base mesh.

spekkio: Let say I`m kind a `otaku`, people who love anime and those kind of stuff, but only thing is I`m not 100% japanese, so my taste it is little diferent from them.

gelfie: Thanks for the comment, I feel more confident.

mtmckinley: I just hope not to disappoint your `welcome` making her too `disproportionate`, if you know what I wanna mean.

# 21 20-09-2005 , 04:53 AM
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updates

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# 22 20-09-2005 , 04:58 AM
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this is non-smooth version

I`m making this high poly just to use as a normal map.
But I have to be honest, I`m not sure how it`s gonna come up, this is my first time doing a model normal map, before I just had a try with sphere and other basics shapes.

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# 23 20-09-2005 , 05:17 AM
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this is probably going to sound like a really dumb question, but what is a normal map?.....Your model is kicking butt so far.


What I lack in skill I make up for with enthusiasm.
# 24 20-09-2005 , 08:31 AM
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# 25 20-09-2005 , 10:36 AM
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yea, im semi-otaku too hehehe...you're in japan right now?? cool!
nice info from the link you posted user added image
and
nice progress, can't wait to see you apply normal maps.. i wonder how it'd come up


Ipso Facto Meenie Moe... MAGICO!!!
# 26 20-09-2005 , 05:47 PM
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yeah that normal map info was perfect for understanding what they are - cheers user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
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# 27 20-09-2005 , 07:29 PM
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Thanks for that info!!!
You can say im an otaku too :attn:

You know what?, I'm going to take japanese classes from the next month. :attn: :attn: :attn: :attn:

# 28 22-09-2005 , 06:06 AM
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I changed little bit of her face.
Before she was looking too `dark`.
Well I`m get the final fantasy looking character.
I got this DVD `Advent Children`and I decided to make it similar.

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# 29 22-09-2005 , 06:07 AM
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Smooth version.

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# 30 22-09-2005 , 07:36 AM
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very nice user added image

top of the head looks a little square though


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
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