This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Hey folks.
So I've been pretty much teaching myself Maya for the past two years through tutorials, books, and just plain practice. But what I havent been able to do is work on projects with friends or have someone to talk about my stuff with. Not that I'm a huge computer geek who sits in his room all day, but I just don't have any friends who computer animate. Hurrr!
Now for some background:
I've been involved with computer animation for around 2 years, starting with Cinema 4d then quickly progressing to Maya. I've been interning at Southwest Research Institute here in San Antonio under the training and simulation department. So the projects I've been involved with vary from 2d graphics, web design, sound editing, and 3d animation.
I'm a senior in high school and plan to attend Pratt Institute in Brooklyn, so you can imagine I've been pretty busy with last minute portfolio work.
I'm quite new to the SimplyMaya forum, so this thread is partly a "hey pleased to meet ya" and a inquiry for people who would like to possibly swap AIM contacts for group projects of the sort.
If you are interested in trading contacts, just PM me or e-mail me at Calypso[nospam]@satx.rr.com . (minus the [nospam]).
I am very impressed with the amount of participation and quality work this forum has shown, and hope that I may contribute as much as possible throughout the following years of my CGI studies. :bgreen:
add me to the list as well. i only run aim, haven't had icq in years (i think they deleted my account). info is in my sig. i can also be emailed at jeremy[nospam]@intenseyouth.com minus [nospam]
lately become more interested in modelling and texturing (and animating i guess but i gotta take it one step at a time) for games, so if anyone has any good experience with games, i'm all about absorbing knowledge from you.
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