Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 46 24-09-2002 , 01:26 AM
Roman's Avatar
Supreme Being
Join Date: May 2002
Location: Athens, Greece
Posts: 1,123
nicely written bullet.. :p

# 47 24-09-2002 , 06:09 AM
BulletProof's Avatar
Subscriber
Join Date: Jul 2002
Location: Austria
Posts: 290

Roughness

Hope it's not tooo rough...but was quite late yesterday...and I was very tired...user added image user added image

# 48 24-09-2002 , 08:13 AM
adldesigner's Avatar
Registered User
Join Date: Sep 2002
Location: CCS, Venezuela
Posts: 3,363
Whoa .. great tut! ... You´ve outdone yourself (like always!) lol ..
Got me some ideas just by watching the images

Thanks!

# 49 24-09-2002 , 09:27 AM
StoopidDonky's Avatar
Registered User
Join Date: Aug 2002
Location: Gothenburg, Sweden
Posts: 65

My entry



-StoopidDonky

"ACk and you shall receive"
ICQ:4484995
# 50 25-09-2002 , 05:33 AM
crgowo's Avatar
Registered User
Join Date: Sep 2002
Posts: 24

# 51 25-09-2002 , 08:43 AM
adldesigner's Avatar
Registered User
Join Date: Sep 2002
Location: CCS, Venezuela
Posts: 3,363

Great!

Great images!

StoopidDonky: That looks certainly great . Might want to play a bit with shader networks to enhance the look and feel of the image. I like pretty much the depth of field effect in the bottle (and the refraction? itself)

crgowo: Pretty realistic image! I have a question though: Why does the gravel blur as if it has D.O.F effect, but the metal border of the aquarium don´t?

Pretty great submissions both!

Keep on them!

# 52 25-09-2002 , 09:01 AM
BulletProof's Avatar
Subscriber
Join Date: Jul 2002
Location: Austria
Posts: 290

Normal Entry

I've decided to take the Sushi-Scene to compete....that's my normal-entry for this month...

b u l l e t


"Let the games begin" user added image

# 53 25-09-2002 , 09:56 AM
kbrown's Avatar
Moderator
Join Date: Sep 2002
Location: London, UK
Posts: 3,198
Bullet: Which outputs of the samplerinfo node did you connect to the lambert node transparency?


Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
# 54 25-09-2002 , 10:01 AM
BulletProof's Avatar
Subscriber
Join Date: Jul 2002
Location: Austria
Posts: 290

Transparency

Connect the Facing Ratio to Transparency R/G/B..that's it..

# 55 25-09-2002 , 10:30 AM
StoopidDonky's Avatar
Registered User
Join Date: Aug 2002
Location: Gothenburg, Sweden
Posts: 65
Thanks adl user added image..I was originally trying to make those green fish into those "neon" aquarium fish...but I couldnt get the glows right user added image...
Ill work on my shaders/texturing so that Ill be ready for next month user added image


-StoopidDonky

"ACk and you shall receive"
ICQ:4484995
# 56 26-09-2002 , 07:27 AM
ephekto's Avatar
Registered User
Join Date: Sep 2002
Location: Dominican Republic
Posts: 5
bulletproof that is amazing, nice fish


Bryan.

.ephekto™
# 57 26-09-2002 , 12:33 PM
crgowo's Avatar
Registered User
Join Date: Sep 2002
Posts: 24
Thanks adldesigner, and I have no idea why. I got a couple suggestions to make it look better so ill try and get those done before i submit mine in.

# 58 27-09-2002 , 11:15 AM
Jesus's Avatar
Registered User
Join Date: Sep 2002
Location: Swe
Posts: 15
# 59 27-09-2002 , 11:20 AM
Kevin
Guest
Posts: n/a
hey...nice first post jesus!!!

say: dont I know you from somewhere user added image

# 60 27-09-2002 , 04:23 PM
BulletProof's Avatar
Subscriber
Join Date: Jul 2002
Location: Austria
Posts: 290

Textured

Created a fast textured out of fish-footage...to make the fish look a little bit more real...I guess I'm goint to leave him alone now, for the next few weeks.....need some distance ;O))

user added image

b u l l e t

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is Off | HTML code is Off

Similar Threads