Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 28-08-2006 , 07:27 PM
Dann's Avatar
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Join Date: Feb 2003
Location: Los Angeles
Posts: 695

MR Amb Occ

I need to set an object not to self occlude. According to the docs, this can be done with the "Id_nonself" feature, but I cannot figure out how to use it.

id_nonself works similar to id_inclexcl in that it is an object instance label determining which objects do not self- occlude. Set to 0 it has no effect. Set to a positive integer will prevent any object with that label from occluding other objects with the same label.

What label? Does anyone know how to use this function?

Thanks.
-dann

# 2 28-08-2006 , 07:53 PM
Dann's Avatar
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Join Date: Feb 2003
Location: Los Angeles
Posts: 695
Nevermind. I found the answer on another site.

1) Select the object and object the transform node in the Attribute editor.

2) Add an attribute.
name: “miLabel” (Yes, it’s case sensitive)
type: Integer
default value: any positive integer

3) Assign a mib_amb_occlusion shader to your objects

4) Set the Id_nonself value to be the same integer as your mislabel

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