Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 46 27-03-2006 , 11:35 PM
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ok i will pick up on this project soon, I promise, just not now...

I will completely redisign the program and add support for hundreds of objects rather then just 3 (which right now has rlly bad code and is very un... good.


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# 47 01-04-2006 , 02:11 PM
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Ok, so I rewrote it and it can support as many objects as I want.

Sofar I am rewriting the diffuse shading code. This came out wierd, and I can;t tell why

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# 48 01-04-2006 , 03:45 PM
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Very odd, my sphere normals are being distorted like this:

the white is where the X value of the sphere normal is less then -0.1 and more than -1

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# 49 02-04-2006 , 01:59 PM
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yay- it works!

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# 50 02-04-2006 , 06:31 PM
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I thought it worked- but the x (z in maya terms) direction was screwed up. Now its totally fixed.

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# 51 03-04-2006 , 09:38 PM
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shadows work too!

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# 52 03-04-2006 , 09:55 PM
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should I even add that spheres cast shadows on spheres too?

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# 53 04-04-2006 , 09:34 PM
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reflections work

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# 54 04-04-2006 , 09:57 PM
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specularity works- almost, except for an annoying spot at the bottom, but i'll get rid of that

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# 55 05-04-2006 , 07:15 AM
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Any kind of programming can become just as addicitive as 3D modeling . . . I like programming in MEL because I can do both the programming and build the models, so I am not doing the same thing all the time . . . but for someone who does not really understand programming, they may find it hard to see how it can have much appeal.

Building a raytracer is definately a good exercise, even if it is re-inventing the wheel . . . . and who knows, after you have re-invented the wheel, you may come up with a new feature that no-one has thought of yet, to add to the wheel . . . . user added image


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# 56 05-04-2006 , 11:21 PM
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thanks skywola user added image


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# 57 08-04-2006 , 01:05 AM
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WEll, my computer got infected w/ some spyware, and it deleted my friggin cpp file. Sucks. But now I can write an algorithm that is actually recursive, plus I can add support for imported models :attn:

Anyway, I will start coding again tomorrow


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# 58 08-04-2006 , 12:42 PM
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Congratulations for your efforts, Mattthe Man. I'm not a programmer, so I can't judge if what you're doing is an easy or hard task. Anyway, I apreciate so much your attitude, in put the learning task between your priorities. Very good, specially for someone so young.
You'll find in your way people saying to you that is is waste of time, that you must to do other things, bla, bla, bla... But it's bullshit, go ahead with your projects, do what you really want to do. This is what really matters.
I'm looking forward to see your project done. Good luck, dude.

# 59 11-04-2006 , 01:32 AM
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Ok, now I am gonna start real deep and make me a Monte Carlo based Distributional Pathtracer with GI, caustics, soft shadows, glossy reflections, the works. sounds worth a try!


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# 60 14-04-2006 , 01:49 PM
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Yay- my first GI render!

No just kidding- i was just messing around with Photoshop to see what I could do with it- but hopefully this is what my renders will look like soon!

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