Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 31 12-07-2004 , 03:39 PM
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Hey I'am back... do you still remember me, I havent posted a while user added image

Here's my 1week work... chairs. user added image

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# 32 12-07-2004 , 05:58 PM
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right on dude!!

btw...are the from chairs in the air ?


...
# 33 12-07-2004 , 07:11 PM
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The seats are gonna be on the floor but haven't modeled it yet.


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VERY BAD ENGLISH !
# 34 12-07-2004 , 07:27 PM
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nice...
you will texture the whole car after modeling, don't you?

# 35 15-07-2004 , 06:23 PM
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I created the armature but I'am not happy with it user added image I don't have good reference images. Went out for vaz hunting :lol: found near to my home about 7 vaz. Most of them were in poor condition but I got an idea how everything fits user added image
Also I found a good ref pic from seats so created new and deleted old ones.

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# 36 15-07-2004 , 06:46 PM
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looks great!.. just one thing.. or maybe it's the angle that messes things up... but from the image it looks like the steeringwheel will be placed a bit too far to the middle of the car? i don't knowuser added image

# 37 15-07-2004 , 06:51 PM
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Originally posted by Zamien
looks great!.. just one thing.. or maybe it's the angle that messes things up... but from the image it looks like the steeringwheel will be placed a bit too far to the middle of the car? i don't knowuser added image

I hope not user added image I think It will be fine but who knows.

Heres the seat that I forgot user added image

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# 38 15-07-2004 , 07:09 PM
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Great job! Very clean model.


Imagination is more important than knowledge.
# 39 16-07-2004 , 03:23 PM
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Had nothing better to do user added image Made the log and tried rendering. I can't get right glow and to look like it's a metal. user added image

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