This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
What to do for enlarged joints.
and
What to do for thumb curl ,do we have to make joint for curl from strating or later on.It is too difficult to adjust joint later on.
Please help.
Regards.
What do you mean too difficult to adjust later on? If you mean moving, you can hold 'd' I believe, and move the joint independently of its children. Also, you can enter component mode and rotate the pivot so that it rotates correctly, if that's what you mean.
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