This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
They need some refraction occuring within them, which semi depends on the density of an object. Theres a glass objects thread around here somewhere thats quite good for it.
As for how to do that in maya... er... well its not quite my thing :o
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