Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 24-01-2012 , 12:19 PM
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Join Date: Jan 2012
Posts: 1

Problem exporting model to FBX

Hi all,

I am trying to export a model to FBX.
It has 2 Lambert shades, but I only need one, so I deleted Lambert2. But if I try to import this fbx the lambert is back again.
Can anyone tell me how to fix this problem?

Thanks in advance
Nico

# 2 06-07-2013 , 03:37 PM
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Join Date: Feb 2004
Posts: 54
Does your model have the one lambert assigned to all of the surfaces?

Post a screen grab of your fbx exporting setup.

# 3 06-07-2013 , 04:34 PM
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Join Date: Feb 2004
Posts: 54
Also try renameing your transform2 to something more unique. Maya does allow for same naming of objects and dag nodes but I believe Unity likes everything to be unique.

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