Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 09-04-2013 , 11:41 PM
dre4mer's Avatar
Registered User
Join Date: Feb 2011
Posts: 52

Imported DAZ FBX model scaling

Hi Guys,

I've exported characters from DAZ via FBX (cheating I know but it's just a previs project) The models come in beautifully even with their morph poses and skeletons in order. However I am not able to figure out how to scale the models down. I wondered if someone else might have tried this before?

The mesh scales at a different "ratio" as the rig. I've tried grouping things, parenting the character to a null, grouping the group. (groupception user added image etc. No matter what I try and do to force a global scaling on the character the rig slides out when I scale it. Any ideas?

Thanks,

-Ethan

Attached Thumbnails

________________________
3D Generalist and VFX Artist

https://mayazest.blogspot.com/
Production Tips and Tutorials!
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads