This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I have a plant animation that breaks through soil (a closeup shot too) and I need a method to animate some soil to be pushed back when the stem of the plant breaks through. Any ideas to create a seamless dirt that matches the dirt in the footage to push back for the growing plant?
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