This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
These are not the oringial image planes but are from the same file. Should work just fine. Get the new size of the hands from the new file when you go to make your image plane in Maya.
Dave or Miss Nova may have the originals on a back up. This tut is about 4 years old.