Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 76 11-01-2006 , 04:24 PM
arran's Avatar
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I like your guinea pig head so far. It's looking really good already. I would be curious to see your wire.

Your furless guinea pig photo kind of looks like a lot of my referance photos of hippos....

I also don't think you should give up on your previous model.

# 77 11-01-2006 , 11:59 PM
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To everybody who just replied: I am not giving up on the last model. i actully intend to finish it later on. As i said before, if it turnes out good enough and if i get it done in time i will enter it instead of the guinea pig.

Also anu C&C about the guinea pig would be helpfull user added image .


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# 78 12-01-2006 , 12:24 AM
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Here is the wireframe (It is a bit odd because i had no idea were the edge loops would go on a rodent)

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# 79 12-01-2006 , 11:11 AM
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Update (sortof)
I have fixed up the mesh a bit and added some more fat areas around the neck. I have a problem that i want to sort out now instead of later on.
I put on a defult mouse fur on the model to see what it would look like and it has turned out really patchey. If it is a problem with the model i want to fix it now before i go on with some more of it. user added image

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# 80 13-01-2006 , 01:18 AM
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Ok, i have fixed the fur problem (It was a matter of raising the density) but now i have a new one.
I can't make UV's proply using subdivis so i converted it to poly. This usually works without any problems but for some reason i lose a heap of detail in my model (See atached pic) . Is there any way to make a cylyndrical uV map with subdivis or does anyone know of a good UV tut. Or even better is there any way to stop the model loosing detail when i convert?

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# 81 13-01-2006 , 09:54 AM
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I have a solutoin to the problem...
Scince the fur uses the same UV's as the model for texturing and distributation i have mapped the low poly model. When the fur is aplied to that i can then hide the model (Or make it transparent) and then position it over the high detail subdivis model so it looks like it is on it. Here is an update for now.

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# 82 13-01-2006 , 10:13 AM
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Quick update, i have roughly mapped out the patten of the fur.
C&C are welcome user added image

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# 83 13-01-2006 , 02:01 PM
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looking pretty cool so far

# 84 14-01-2006 , 04:00 AM
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Thanxs user added image

I have been tweaking around with the fur settings and texturing (Still hweaps to go). I have decided to keep the poly model and edit it instead of the subdivis. Plse tell me if there is anything that needs to be drastically changed user added image

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# 85 14-01-2006 , 10:12 AM
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Not much of an update cause i don't know what to change/edit on the model before i do more of the fur. Here is the wire

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# 86 14-01-2006 , 10:59 AM
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Update, gotta go :zzz: C&C please

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# 87 15-01-2006 , 12:41 AM
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Wow, 3 days, 1 comment and no crits, i must be doing everything right.
Well here is an update. I have done some more tweaking on the fur and a bit of texturing on the model (Although i don't think it really matters because u cant see much of it under the fur).

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# 88 15-01-2006 , 12:42 AM
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yes, thats very good. but try making it more bald around the nose + ear area


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# 89 15-01-2006 , 12:42 AM
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i think there is too much fur on the nose


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# 90 15-01-2006 , 02:25 AM
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I have lessened and re coulored the fur on the nose. (It's starting to look a bit like a wombat)

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