Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Iv got this model that im rigging and as soon as i place the ikhandle it slightly shifts the bones from the mesh....Is there a way to make sure it doesnt move around???
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off