Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 01-09-2013 , 05:25 PM
cod3's Avatar
Registered User
Join Date: Aug 2013
Posts: 11

Maya High to Low Poly

Hi everyone,

before posting this thread I searched forum on this topic. they have been discussing Maya along with ZBrush/Mudbox workflow.

I would like to know, if it is possible to convert a high > low poly ONLY/within Maya?

NOTE : Unfortunately I already UV mapped and also textured the model.user added image

eg: I have a Car as shown in screenshot (more than 2 million polys). I want to have a low poly model, coz rendering a single frame takes around 5 mins (without any render passes). So how can this be accomplished.

Sorry for noob question, I have ignored this topic before, but "learned" things quite lately.user added image

Attached Thumbnails

Last edited by cod3; 01-09-2013 at 05:27 PM.
# 2 01-09-2013 , 05:45 PM
tweetytunes's Avatar
Subscriber
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,457


# 3 02-09-2013 , 04:26 AM
cod3's Avatar
Registered User
Join Date: Aug 2013
Posts: 11

its maya 2013

Thanks for reply mate,user added image

but should have mentioned earlier that I am using Maya 2013 (64 bit). How do people used to perform similar task (as shown in video maya 2014) in earlier Maya 2013?

# 4 08-10-2013 , 08:19 AM
Skalman's Avatar
Registered User
Join Date: Apr 2012
Posts: 293
if its made in mudbox you might be able to just step the poly-count number down´by going through the menu's


20 year old guy from Sweden



Big Bob Marley fan
Love skateboarding
Maya, Mudbox and Photoshop user

Full name: Marcus Ralman


https://www.facebook.com/MarcusRalman3D

^ My facebook page ^
# 5 08-10-2013 , 11:47 AM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Retopo mate, PITA. I have used the poly reduction tools in Maya and Max up to 2013, they suck. The machine will not interpolate very well, especially on something with that many polys.


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads