This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
i have this character that i started modeling using NURBS, after which i convert to sub div and finally to polygons so i can stich up my joints by merging vertices
the 2 methods i know of to create facial expressions are :
1) in NURBs , pull control vertices and create different expressions and after that blend shape but this will all be erased once i convert my NURBS to polygon.
2) in polygon , create face clusters then use edit cluster weight tool to create different expressions when u move face cluster.
my question is : i want to create expressions like opening of mouth and the shock expression when the mouth becomes a O.
this can be done by pulling vertices in nurbs but not polygons.
when i do rigging and animation must my character be in polygon ? can it be in NURBS?
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