Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
try compositing. Render out most of your scene as software, and the particles seperately in hardware. You can either coposite them manually, or find a program that will do it for the sequence automatically. I think there's a couple tutorials around, but unfortunately I don't know where they are....
You're lucky - at least your hardware render actually works....
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