This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I'm working on this steampunk nuke reactor for a uni assessment...in the final stages now, just working on the lighting...Camera fly through coming soon...Any suggestion are wanted and welcomed...
I agree with honestdom. Your textures are way too repetitive. Add some variation in there, and add in some kind of dirt/grease/grime to it. It looks way to clean. Maybe alittle bit of a glow to the 'slime'?
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