I am currently reading up a book called 'Creating the Art for the Game' and before I start I must say it is completely awesome and takes you so deep into what goes into producing game art. But what I am struggling to get my head around is Vertex lighting!
Is my interpretation right of this, if not please correct me...
Vertex lighting, you set up your scene, position the lighting until you are happy with the effect, then via the menus ( I don't have maya to hand to say which it is) Select Vertex lighting and this 'burns' the lighting info on to the model, thus all you need to do is export your model to the game engine and this now contains all the relevant lighting info.
Is this correct?
Also, is this the normal way to go about lighting most scenrios in game?
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