This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 08-11-2003 , 01:02 AM

Registered User
Join Date: Nov 2003
Location: L.A.
Posts: 6

#### constrained axis vertex snap

Is there any way to snap a vertex along a constrained axis to a vertex that is off that particular axis?

This one is hard to explain without having a visual... for example, if you are looking at a box from the top view and the top two corners are not 90 degree angles, is there a way to grab the top right vertex and snap it to the height of the top left vertex to make the object perfectly square?

In Max you can select a vertex and move it along x, y, or z axis and snap it to any other vertex in the scene while keeping it on that axis.

Hope I didn't make this question overly complicated

# 2 08-11-2003 , 01:52 AM

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Join Date: Jun 2002
Location: Texas
Posts: 374
Using your own example, snap to points would work.

# 3 08-11-2003 , 03:14 AM

The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
1) Make sure you are in Global/World mode in your move tool options (Hold W and Click and hold left mouse button.)
2) Hold V (Snap to Point)
3) While holding V, Click and drag on the move ARROW that you want to constrain. Drag it to the desired vertex. It will snap only to the X, Y, or Z of the vertex you drag to.

# 4 15-01-2015 , 04:24 PM

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Join Date: Oct 2014
Posts: 1
This would be cool if we could move and snap in two axis at once, using the small plane rather than the arrow for example.

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