Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 15-09-2007 , 12:45 PM
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Modeling a realistic head

Here is a head that i made today, and i dont know if i set up the polys right

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# 2 15-09-2007 , 12:48 PM
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This is the sub-d version of it.

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# 3 15-09-2007 , 01:19 PM
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not a bad start - the corner of the mouth looks a bit dodgy though - usually the bottom lip folds underneath the top lip at the corner - this is common mistake leading to mouths that look like they 'loop round' at the corners.

# 4 15-09-2007 , 01:22 PM
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Thanks Arran i always make mistakes with the mouth, and is it okay to have 5 polys atached to a single vertex like they apear in my model??

# 5 15-09-2007 , 01:27 PM
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like this

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# 6 15-09-2007 , 01:34 PM
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that's a tough one - i've heard people advise against it, but I'm always finding stuff like that on my models - i think it depends where it is and if it affects how the model will deform when animated. check out the topology thread at the top of this forum. user added image

# 7 15-09-2007 , 01:53 PM
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Worked a bit on the mouth, getting there... dont know if its right...

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# 8 15-09-2007 , 02:12 PM
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some really nice work there.

Improvements : -

apart from the mouth I think the chin needs some tweaking as it has very little shape

the neck - If he was to have shoulder muscles like that they would be more defined - just look at some body builder pics and you`ll see. If your going for a more natraul look then the side of the neck would not look like that and then needs some tweaking. At the mo your stuck in the middle.



Last edited by tweetytunes; 15-09-2007 at 02:17 PM.
# 9 15-09-2007 , 02:20 PM
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Thanks, i took your advise and made some modification to the chin but i think i need to add some more detail. After i am satisfied with the head i will start to model the ear

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# 10 15-09-2007 , 11:08 PM
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I would try to get rid of the concentration of lines at the top of the nose, you can loose the loops going allthe way over the head with a little re-direction of them


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# 11 16-09-2007 , 01:23 AM
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I know i am supposed to make the divisions equaly but i dont know if i should delete those on the nose because it already has to little detail on it.,, i will try anyway and see how it looks.

# 12 16-09-2007 , 01:33 AM
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I took gster123's advice and deleted an edge ring on the nose . Think it looks a little flat without that edge...

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# 13 16-09-2007 , 01:47 AM
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Here is the subd version

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# 14 16-09-2007 , 02:50 AM
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Cool start,

I reckon you could add an extra line or so next to the cheek bone as it looks abit odd just having a line of verticles pulled out. Just my opinion anyway, keep up the good work ...

# 15 16-09-2007 , 02:52 AM
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Yes that's what i was thinking but i wasn't sure, i will do that thank a lot.

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