Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 14-01-2004 , 07:59 AM
dirack's Avatar
Registered User
Join Date: Oct 2003
Location: Cage #42 of the Asylum
Posts: 396

Blarsgh! Trees :)

Hey there, I've been trying to find a good way to create trees, but I couldn't find one... My scene is too big and needs too much quality on close ups so no paintFX and it needs to sw. render user added image ( I just found a great thing about particle based trees, until I saw that all particles should be hw. rendered ) user added image. Does anyone have any suggestions?

# 2 14-01-2004 , 10:39 AM
rich's Avatar
Subscriber
Join Date: Oct 2003
Location: Paris, France
Posts: 418
It depends on which particles. Not all types of particles need to be HW rendered... clouds and blobs can be SW rendered. Somehow, I dont think that'll help you with your tree though.


That'll do donkey... that'll do...
# 3 14-01-2004 , 10:45 AM
dirack's Avatar
Registered User
Join Date: Oct 2003
Location: Cage #42 of the Asylum
Posts: 396
X_X

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads