Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 31 28-11-2003 , 05:30 AM
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last update made the arms longer but the hands are lookin flat still
thanks

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# 32 28-11-2003 , 08:18 AM
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Yeah, the helmet is not quite right. I took a look at some reference images on Google and I noticed a couple of things which seem to focus on the face-cage:

(1) Looking at the render of the profile, the curve on the side of the facecage maybe just a smidgen too much.
(2) The gap between the two elements of the double crossbar at the top maybe too wide.

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# 33 28-11-2003 , 09:00 PM
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thanks Huxley ya that must be whats wrong i will get to fixin it in a few hours thanks for the crit

# 34 29-11-2003 , 12:23 AM
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all helmets will be different, so you dont have to get specific shapes of certain models right... :|

# 35 13-12-2003 , 06:45 AM
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workin on the head now C&C

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# 36 13-12-2003 , 06:53 AM
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this is what i am shooting for for the head let me know how i can make this look more like him

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# 37 18-12-2003 , 06:16 AM
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help plz

hey i cant get this face right. can some one help me out and point out some features i cant see or fig out.
thanks
user added image user added image :thumbsup:

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# 38 18-12-2003 , 08:16 PM
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u can quickly tweak the shapes of ur models by using some of maya'deformers.
since his head will be under a helmet, there is no need take the poly count too high.(if u r using poly's to model this head)
ur model looks decent right now , from the looks of it, it seems u have enough vertices to shape this head nicely... so:
create either a lattice, or a couple clusters, then just try to match thte profile and front views of ur images... details can be added l8r, but now u just need the overall dimensions and shape. so tweak away user added image

# 39 23-12-2003 , 07:15 AM
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update almost done modeling
thanks for the reply vladimirjp took your c&c and got it lookin pretty close

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# 40 23-12-2003 , 07:17 AM
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poly render alsouser added image

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# 41 23-12-2003 , 08:49 AM
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see a wire?


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# 42 24-12-2003 , 12:26 AM
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VerY NICE football palyer!!!!
ummm... but how is he gona be able to see?? user added image :p
looking forward for more!!!...>>> user added image
user added image

# 43 24-12-2003 , 12:34 AM
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very Nice!

I would too love to see a wire shot.


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# 44 25-12-2003 , 04:48 AM
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wow great stuff just one comment about the nose is looks like it hooks a little more in the picture than in your model. i dunno if it will matter like it was said before cuz hes under a helmet but something to consider.

# 45 27-12-2003 , 06:53 AM
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ok to start off, twisteddragon33, this might sound stupid but i have no clue how to render a wire lol, i have used maya for years now tell me how and i will.

user added image

LSphinx the thing covering his eyes is a tented thing dont know what it is called but it blocks the sun and protects the eyes


3djoe thanks for the reply and i will show the wire when someone tells me how

Element_Khaos also thanks for the reply and i decided for now i wont bother with the face it seems pretty close compared to the pics of the player so i will get to that later

thanks everyone and hope yall had a good holiday

also here is a closer look at the helmit and face

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