Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 17-03-2008 , 03:00 PM
kinddoggofwar's Avatar
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Join Date: Feb 2007
Location: New Jersey
Posts: 354

Head Model

Im attempting to model a head, the print screen on my laptop doesnt work which is a biatch so ill just render it out. help is always appreciated!
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Yay, not a freshman anymore!

Last edited by kinddoggofwar; 17-03-2008 at 04:15 PM.
# 2 17-03-2008 , 07:14 PM
mastone's Avatar
Maniacal boy king of Babylon
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# 3 17-03-2008 , 11:06 PM
NeoStrider's Avatar
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Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
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the nose needs to start coming out of the head between the eyes... there's the brow ridge and that's where the nose should start - so the eye section is kinda sunken in compared to the forehead area... take a look at some picture references of celebrities, friends, family, etc. to get a good idea.


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# 4 18-03-2008 , 03:03 AM
DJbLAZER's Avatar
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Join Date: Jun 2004
Location: Gothenburg, Sweden
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This model is in a too early stage to give criticisism.

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