Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 29-04-2003 , 10:24 PM
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My first Maya model (lowpoly samurai)

Hi,

I have wanted to do a game character for a while and have finally got off my butt and started. I would like some opinions about how I can improve, what I'm doing wrong that kind of thing.

It is about 2300 polys at the moment. (Triangulated). But I know that are some places where there is alot of wasted geometry. Like the back of the boots which you can't see anyway.

It is still in 9 parts as I have not stitched it together yet.

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# 2 29-04-2003 , 10:53 PM
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2300 polys?! and thats LOW poly? LOL, Just messing w/ya man. But yea, 2300 polys is low yea, but I dont think that many is considered "low". I think it looks pretty good so far tho.


- Hybrid
# 3 29-04-2003 , 10:58 PM
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Can you post a wireframe?


Danny Ngan
Animator | Amaze Entertainment
my website | my blog | my job
# 4 29-04-2003 , 11:27 PM
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As requested wireframe images.

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# 5 30-04-2003 , 01:26 AM
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the biggest thing that jumps at me is the hands seem awfully thin.

# 6 30-04-2003 , 05:00 AM
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Looking good. I concur with Mike. The hands do look a little thin. Nice start!


Danny Ngan
Animator | Amaze Entertainment
my website | my blog | my job
# 7 30-04-2003 , 06:58 AM
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can i see smoooth.

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