This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I have wanted to do a game character for a while and have finally got off my butt and started. I would like some opinions about how I can improve, what I'm doing wrong that kind of thing.
It is about 2300 polys at the moment. (Triangulated). But I know that are some places where there is alot of wasted geometry. Like the back of the boots which you can't see anyway.
It is still in 9 parts as I have not stitched it together yet.
2300 polys?! and thats LOW poly? LOL, Just messing w/ya man. But yea, 2300 polys is low yea, but I dont think that many is considered "low". I think it looks pretty good so far tho.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off