Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 27-01-2013 , 09:00 PM
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Join Date: Dec 2012
Location: Michigan
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multiple animations for single model - maya

hey all. . . coming from blender but learning maya now through school...

in blender, we could save multiple animations clips for different movements (for game characters). IE: walk/run cycles, idle stances, poses/emotes & attack/defensive moves. All this data was in the same project/scene, and we could call these different animation clips pertinent to their respective names.

however i'm unable to find this in maya, i've searched high and low about this topic. . . people say to save them out into different scenes, which is stupid if you ask me. . people post all the time in unity's assett store the .fbx files (exported objects) that carry multiple animations per 1 .fbx file (Walk/run cycles, stances, combat moves etc.)

Does anyone know the terminology for this process, so that i can start getting some tutorials goign on for my animations? All help is greatly appreciated!!!


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# 2 27-01-2013 , 09:09 PM
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