This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
i ll try to make a skin color & a bumpmap for the fur. but i dont feel it will work nicly. In the game i mentioned it was a cartoonish shader with a verylowpoly model.
UV ready. I made some fur tip/root map. I think it will work really good as Skin texture too. It might has too much noise. I ll redo & give some white color to the Ears
I will add just skin texture, no fur in this topic.
without fur & Eyebrow. It has some uv problem Maybe i was not careful enought. Whatever, this is my first character. Maybe next time the uv wont be so painful.
The feet is the weekest point i think. The fur cant hide its shape
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