Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 02-04-2007 , 03:38 AM
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In case you didnt know it was CG



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# 2 02-04-2007 , 06:20 AM
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I just saw that movie. It's really good the way the longer shots were all continious.
Did anyone get reminded of Half-Life 2?


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# 3 02-04-2007 , 04:38 PM
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wow, going to sooooo much trouble to get that extra bit of realism. But wouldn't there be an easier way making the actors breath visible then cg? For example shooting somewhere where it is actually cold?

# 4 02-04-2007 , 05:11 PM
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no because what if the director changes this mind and doesn't want it to be cold... then you have to paint it out. Plus this way you can control the amount of breath so it doesn't spoil the shot. Plus actors probably don't like being cold, they probably prefer to concentrate on their acting rather than how cold they are user added image

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A


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# 5 02-04-2007 , 05:24 PM
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true true, clients like to change their mind a lotuser added image

# 6 04-04-2007 , 06:03 AM
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wow really amazing!! the skinning and animating is very impressive. I dont get how they got the skinning to look like that with that finger pushing it. and also I wonder if the animation was mocaped or not. if it was done by hand thats some serious skills right there. also the tracking looks dead on. I can never do that very well I dont get how some people do them.

# 7 04-04-2007 , 06:02 PM
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wow thats truely amazing how they do that,

"no because what if the director changes this mind and doesn't want it to be cold... then you have to paint it out. Plus this way you can control the amount of breath so it doesn't spoil the shot. Plus actors probably don't like being cold, they probably prefer to concentrate on their acting rather than how cold they are "

well said alan

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