Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 02-09-2015 , 11:01 PM
ahmedfawaz's Avatar
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Rigging cape

Hi everyone

So I'm working on a character who has a cape. Not sure which route to take....rig vs ncloth? Which one works better for animation and why?


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# 2 03-09-2015 , 12:21 PM
LauriePriest's Avatar
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Both are required,
You should rig the cape to allow animation to pose it as required and then cloth simulation is done on top of this using the rigged result cape as a goal mesh for its simulation.

L


FX supervisor - double negative
# 3 09-09-2015 , 08:38 AM
ahmedfawaz's Avatar
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thats an idea, ill give that a go and see how it comes out user added image thank you


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