Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 28-01-2004 , 07:32 AM
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Final Gathering: first efforts

I'm a newbie to Maya. But, I thought I'd share one of my first Final Gathering renders. Simple scene, with a Surface Shader on a box primitive (which you can see some of) generating most of the light, and some light coming from the Environment settings in the Camera's Attribute Editor.

I noticed there still some artifacting in little areas on the brown post, and some along the top of the blue sphere. If anyone has any ideas as to what settings I should change to smooth them out. I have the Final Gather Rays set at 4000.

user added image

# 2 28-01-2004 , 07:49 AM
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woa, "4000 rays"

lower them , then paly with the min /max values.

# 3 28-01-2004 , 09:50 AM
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You might want to increase the radius of the FG rays. It does horrible things to rendertimes though!


That'll do donkey... that'll do...
# 4 28-01-2004 , 03:58 PM
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Thanks, everyone. I will try those tips and see what renders.

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