Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 30-04-2005 , 07:09 PM
astrocalder's Avatar
Registered User
Join Date: Feb 2005
Location: Santa Monica
Posts: 76

[question] steel reflections

i've been playing around with reflections in surfaces, but i can't get steel right. it reflects light mostly, but objects aren't clear unless they're right near the surface. is this an effect possible to do using maya render, or is it something vector ray is necessary to do?
check out the still, the floor is way too clear. steel is more blurry. does anyone know how to get it like that?



so far my settings are:

reflectivity: 0.05
light absorbance: 3
chromatic abberation is on (but i don't notice a difference)

Attached Thumbnails
# 2 30-04-2005 , 07:28 PM
astrocalder's Avatar
Registered User
Join Date: Feb 2005
Location: Santa Monica
Posts: 76
i think i figured it out - chrome shaders. i think they'll do the trick, i just downloaded some so i'll try them out.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads