Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 10-10-2007 , 11:00 AM
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Join Date: Mar 2007
Posts: 1,055

Zbrush 3.1, normal maps, and the layer brush

Hello,

I know this isn't a zbrush forum, but I've posted on zbrush central and it's a pretty slow board. If anyone knows anything about zbrush maybe they can help.

I want to make a normal map for my obj file. What I want to do is use the layer brush tool, so that multiple strokes will still only add up to the zdepth total, so I can make an even raised/indented sculpt.

However, this only seems to work if I've made a morph target immediately before I sculpt, meaning that I can only make a morph target of my subdivided model. I believe to make a normal map, I have to make the morph target on my base mesh before I sculpt. But, if I do that, when I subdivide and sculpt, the effect of the layer brush in accumulative, and the depth builds up.

There must be a workaround to this - anyone know?

thanks,

gubar

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