This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
as far as i know there is no copy/paste function in Maya but an immediate thought would be you cant reuse the asset at a later date since you wouldn't have a .mb file to import.
There is a copy paste... but I would stay away from it. You end up with geometry (and I have seen this before) called pasted_pasted_pasted_pasted_pasted_pcube01
Not sure the details of export selection, but I'm quite confident this is the better way.
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