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19-10-2012, 02:04 AM   #1
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No shadows being cast
I have shadows appearing on the default lambert shader (the mace) in this render, but none on the phong shaded objects that are meant to be metal weaponry. What am I doing wrong? Should I use another surface material?Click image for larger version

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19-10-2012, 07:39 AM   #2
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Try creating a sphere then assigne the phone shader then see how that renders..........dave

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19-10-2012, 03:12 PM   #3
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Is it possible to post the scene file? (.ma format) I'm having a hard time making out what's going on.
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