This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
bullet, that's well good! the new legs look really good. all that fuss about being tired and never having done characters before. i've never heard of sculptris, have you used it before?
Thanks ben!!! mate trust me Im tired. I do Surveying all day and modelling some hard stuff real world wise...12 hour days mate...Im buggered.
Yeh I downloaded Sculptris a while back but never got the hang of it. I did the bull today and imported back to Maya...it looked like crap!! I just download Zbrush...30 day trial. S**t mate it looks hard to get the head around. So many unknown menus etc etc..........
I am going to look in on you now....bahahahaha
cheers for the compliment mate..I do really feel so out of my depth aigainst (sorry WITH) you guys..you are all so good.
bullet1968
"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
Hi Bullet
Your model is comming a long nicely. If I where you I would stick with maya for your modelling then create UVs for bump maps and fur. Believe me that is a lot to do if your not used to it...........dave
It's wierd, I'm well pleased with mine, to the point I'm getting worried about taking it further and bodging it up. But it was literally like, this time last year, or even later, I was new to Z and having that, what the hell do all those menus do feeling. It'll be tough to get your head around in 30 days, but it's all about the learning isnt it. And the sculpting side aside, the work youve done in Maya is good also. I'm not very good or experienced at character modelling in Maya, but I've learned that Zbrush can be quite forgiving so you can save most of the hard work for zbrush. Everyone does it different, but that's, for now, how I like to do it.
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