This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Something strange has happened to my model and I cant get rid of it.
When I view the model using flat shading It looks like the image below
When I view it smooth shaded, some strange shadows have apeared.
These also are evident when I render the image
below is the actual file inMaya 6 ma and mb format.. Could someone please have a look at it and see if they can figure it out.
I have tried everything including remapping all the uvs, checking all the verts are welded correctly, checking all the normals etc..
One thing I have noticed though, is that if I delete one of the dark faces, then replace it by usin "append to polygon". The new face doesnt have the wierd shading effect ?
The last thing I want to do is to replace all the faces.. I would have to redo all the uv layout again on the arms... Ugh,
ok i think the problem is to do with polygon normals (now I am no expert so don't blame me if it doesn't work) go to display - custom polygon display - option box and set face normal to ON then click apply select faces that have normals facing inwards then goto edit polygons - Normals - Reverse problem should be sorted
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