Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 30-11-2004 , 04:34 PM
Dr Lucien Sim's Avatar
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Join Date: Oct 2004
Location: NYC
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HELP PLEASE Diamond Shader

Hi all,

I hope everyone had a happy Thanksgiving...

I'm new to the rendering aspect of Maya so I need a little assistance...

I'm trying to create a diamond, I don't exactly know where to begin in texture and shader area, the model is done, the animation is done... I just don't have a clue where to begin on the surface... any help?

# 2 30-11-2004 , 06:54 PM
Dann's Avatar
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Join Date: Feb 2003
Location: Los Angeles
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try looking on highend3d.com. If you can't find a diamond shader, start with a glass shder and go from there. Maybe look at an iridescent shader and use the reflection from that at a low level on the glass shader.


Last edited by Dann; 30-11-2004 at 06:56 PM.
# 3 30-11-2004 , 07:51 PM
mtmckinley's Avatar
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Reflection maps make all the difference for such things.

# 4 01-12-2004 , 02:16 AM
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I'm not sure but this site probably has something on raytrace & settings for DIAMOND or other gems. If not it would be a good idea for Simply Maya to post a table of hardness & other properties for glass, diamond, plastic . . .

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