Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 03-02-2005 , 10:40 PM
worfeus2000's Avatar
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Join Date: Nov 2004
Posts: 9

how do i bend a cylindar around a cv curve

hi
i have a cylindar that i need to bend around a cv curve i made the shape of a gazelle and i cant figure out how to do it
if anyone could help it would be greatly apreciated i hope you can do it because i dont really want to spend the time moving and rotating each vertex! im too lazy
thanks!!

# 2 04-02-2005 , 05:46 AM
DanaScully's Avatar
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Join Date: Mar 2004
Location: Miami, Fla
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you can make a circle, align it to the begining of thecurve and extrude along path

# 3 06-02-2005 , 12:36 AM
worfeus2000's Avatar
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yes but.....

im not doing a circle
im doina a gazelle and second
im using nurbs
is it the same? or do i have to use polygons to do it


Last edited by worfeus2000; 06-02-2005 at 12:50 AM.
# 4 06-02-2005 , 01:44 PM
Falott's Avatar
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Location: vienna
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first you extrude a circle then you can fill the gaps with surfaces. after attaching them you´ll get a nurb. or you can loft it. I´m a nurb myself, but this is my understanding.


Last edited by Falott; 06-02-2005 at 01:46 PM.
# 5 07-02-2005 , 03:27 AM
worfeus2000's Avatar
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thanks i finally did it
lol
its simple i cant believe i didnt know that
lol
thanks again

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