Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 22-05-2004 , 09:12 PM
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Join Date: Apr 2003
Posts: 37

first attempt at semi-realistic head model

Hey, I'm attempting my first semi-realistic head model (Although, photo-realistic would be cool, it's a little presumptuous for my first attempt). So, it'll probably look somewhat cartoonish.

So, I've posted what I've done so far on my site and would like suggestions for what to do and what to change before I go any further. I've looked all over the net and found different ways to model the head. This way seemed the best and most logical from my point of view. I uses lofting edited nurbs circles to form the head.

Look here for the screenshots of what I've done so far.

Later, I plan on building the body, and animating it playing guitar.

Thanks,
Stu

# 2 24-05-2004 , 03:34 PM
vladimirjp's Avatar
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Join Date: Jun 2003
Location: stuck in the 90's boston, USA
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bad approach

# 3 24-05-2004 , 03:42 PM
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There can not be Good without Evil, so then it must be good to be Evil sometimes.

:tup:
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