Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 46 30-01-2004 , 11:58 PM
twisteddragon33's Avatar
Registered User
Join Date: Apr 2003
Location: New York, USA
Posts: 1,945
I even looked in the help and stuff... it says its under glow attributes... but i looked. Nothing. Really starting to annoy me.


________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
# 47 31-01-2004 , 12:27 AM
twisteddragon33's Avatar
Registered User
Join Date: Apr 2003
Location: New York, USA
Posts: 1,945
getting a lot done. I was working on some armor for the arms and legs. Im not sure how i want it exactly so im trying about 3 different kinds. But in doing it i accidentally hit my render hotkey while working on the armor and this came out.. i thought it was pretty cool so i threw it up here.

Attached Thumbnails

________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
# 48 31-01-2004 , 12:47 AM
twisteddragon33's Avatar
Registered User
Join Date: Apr 2003
Location: New York, USA
Posts: 1,945
i cant decide on the armor to have it clear. So you can see the inner detail. Have is steel so it looks stronger. Or have it steel with a small window look on the upper part of the arm. The window wll allow you to see details. but only at certain angles. The clear you can see everything.

Hmm...the problem is depending on how i do it i have to model them differently.

Attached Thumbnails

________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
# 49 31-01-2004 , 12:49 AM
Registered User
Join Date: Jun 2002
Posts: 74
I like your robot, and this is a nice render. From the first picture's view, it looks like some sort of space docking station..giant arm reaching to grab the ships.

# 50 31-01-2004 , 03:18 AM
twisteddragon33's Avatar
Registered User
Join Date: Apr 2003
Location: New York, USA
Posts: 1,945
worked more on the armor for the arms. took me a while to decide on this. i like it and it looks good imo.

I had to alter the legs because the way i want the armor wouldnt work on the old design. AND i noticed there was a major mechanical problem.. that i would come across very rapidly... a joint that technically would never work.

But it should come out nicely in the end.

These are the new armors for the arms.

Attached Thumbnails

________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
# 51 31-01-2004 , 11:33 AM
Clod's Avatar
Registered User
Join Date: Jan 2004
Location: Ireland
Posts: 201
Looking great twisted although his body looks a little short compared to the legs, could be the camera angle though.
Are you going to animate him?

# 52 31-01-2004 , 12:12 PM
twisteddragon33's Avatar
Registered User
Join Date: Apr 2003
Location: New York, USA
Posts: 1,945
Not the camera angle. his legs are really long and so are his arms. His body is short. I figure hes a fighter and his body is more of a liability because it only holds his power source,he cant really attack with it. Long legs are good for kicking, long arms for punching.


________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
# 53 31-01-2004 , 05:06 PM
twisteddragon33's Avatar
Registered User
Join Date: Apr 2003
Location: New York, USA
Posts: 1,945
My first attempts at an animation. I think it came out okay. But when i rendered it direct to .avi it came out okay. But very large, and the glows flickered. When i rendered it as targas and compressed them to avi, it came out much much smaller file. And faster, but the glows on the brain/ball thing are gone. and they looked really good.

Well this is ituser added image, i tried to keep it small...

Attached Files
File Type: zip ed.zip (942.8 KB, 137 views)

________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
# 54 31-01-2004 , 05:12 PM
twisteddragon33's Avatar
Registered User
Join Date: Apr 2003
Location: New York, USA
Posts: 1,945
That should be failry 56k friendly as its about 900 kbs.


________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
# 55 31-01-2004 , 06:55 PM
Clod's Avatar
Registered User
Join Date: Jan 2004
Location: Ireland
Posts: 201
It's not working for me. I've tried running it with Media player, fcheck and quicktime. No luck. Media player tries to find a codec for it but it says a suitable decompressor can't be found. user added image

# 56 31-01-2004 , 08:08 PM
twisteddragon33's Avatar
Registered User
Join Date: Apr 2003
Location: New York, USA
Posts: 1,945
you just need the divx codec. www.divx.com, i found a majority of people on the site use divx so it might be handy to get the codec.


________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
# 57 31-01-2004 , 09:40 PM
twisteddragon33's Avatar
Registered User
Join Date: Apr 2003
Location: New York, USA
Posts: 1,945
Another vid. But this ones a little... well its not as smooth... i should have tweaked the speed and path a little more.

Attached Files
File Type: zip ed3.zip (984.7 KB, 121 views)

________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
# 58 31-01-2004 , 10:15 PM
Clod's Avatar
Registered User
Join Date: Jan 2004
Location: Ireland
Posts: 201
Cool animations!
How did you do that swirly effect in his head?

# 59 01-02-2004 , 06:08 PM
twisteddragon33's Avatar
Registered User
Join Date: Apr 2003
Location: New York, USA
Posts: 1,945
um. the swrly effect looks better when i rendered it direct to .avi. for some reason the glows dont work as well when i render in targa. But all i did is group all the objects and keyframe them to spin a certain amount in about 30 frames, then for the end of the animation i had them spin the same amount in half as many frames, so it looks like they speed up.


________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
# 60 01-02-2004 , 10:05 PM
Clod's Avatar
Registered User
Join Date: Jan 2004
Location: Ireland
Posts: 201
What about the big shpere in the centre, there seems to be a kind of glow sweeping over it that faded again. Did you keyframe the glow of the material? It's a good effect.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is Off | HTML code is Off

Similar Threads