This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Started on the head, focusing on the eye/nose/mouth region as the rest of the head will morph into snakes...
Being a big fan, I'm using Giger's Li paintings as main reference:
thanks cb8rwh =)
Started to merge snakes with the head, think that will solve the looking too narrow problem you are pointing out. :bandit:
The snakes going out at the sides will be bent and positioned in some cool way. Now they just point straight out though.
c&c welcome!
- S
Stefan Doverud
<a href="https://www.doverud.com/">www.doverud.com</a>
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