Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
when I go to extrude multiple edges, say a hoodline of a car, oftentimes after the first one or two successful extrudes, all the sudden when i click extrude and pull the tool arrow out say in X, half goes the correct direction and the other half will go backwards... in the opposite direction I'm pulling. I've had issues with this in every version of Maya I've touched. Am I missing a toggle in a setting or something? or how do i fix this because i'm forced to hit extrude and then type "w" to move it and lose the convenience of being able to quickly move an edge in the same direction the flow of the surface is already going in.
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