Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 03-08-2008 , 06:59 AM
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# 17 03-08-2008 , 08:26 AM
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wires look great

# 18 03-08-2008 , 08:40 AM
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Excellent work on your mesh!! Keep it going!

# 19 04-08-2008 , 10:08 AM
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Hey guys,
Younglion, thanks again for the link. I gave it a shot. Somehow it doesn't look right. Do you guys bevel the edges on your tire tread? Would that be too much? Here's my first shot at the tire. I'm probably going to redo it again.

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# 20 04-08-2008 , 07:44 PM
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not bad but normally for tire treads i use a lot of polygons cause i dont smooth it (i dont think my pc could handle that much polys esp if all four tires are smooth). also that sidewall is a bit too thin

# 21 08-08-2008 , 08:18 PM
Acid44
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damn, that's nice man... erics got himself a little compitition :p

# 22 08-08-2008 , 11:07 PM
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haha no competition here.....mines is a yr old so the mesh sucks on mines....lol I fact I had it up for free because I don't like it since its so old and badly modeled....only finished it for a porfolio piece since I had such a little bit of time to get 3 completed works.....hands down....this skylines better then mines.....im really liking it....only problem I see is the edges look to sharp...other then that....this is high end work


Toyota Supra WIP


I create feeling in others that they themseleves don’t understand.
# 23 10-08-2008 , 07:38 AM
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Hey guys,
Thanks again for the info. I did the tire again with bevels and made it a little thicker. Here's how it turned out. Hopefully I should be done modeling the car within the next two days.

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# 24 25-08-2008 , 02:41 AM
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Here are some test renders. Please let me know what you think. Any tips on lighting would be sweet.

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# 25 25-08-2008 , 02:43 AM
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# 26 25-08-2008 , 02:44 AM
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# 27 25-08-2008 , 07:26 AM
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eric just got owned...

thats ****ing nice man no crits here except for the body's paint shader could use a lil tweaking or something to reflect cause there's too much white

# 28 25-08-2008 , 08:07 AM
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# 29 25-08-2008 , 12:22 PM
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i dont get it! how the hell do you do that!? im modelling a keyboard at the moment, just basic polygons sort of bevelled and stretched a bit and stuck on top of/next to each other. i know im an amateur compared to most people on this site, so my critical skills are not really valid, but i would love to be able to model something as good as this. i really dont get it though, i wouldnt even know how to go about making even just the bonnet of that model.user added image fingers crossed, someday soon...

# 30 25-08-2008 , 11:50 PM
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Thanks again for the input. My rendering and lighting still needs a lot of work. To get highlights like in the photos, would it just be a dome with a ramp on it? or would there be anything else in the scene? Also I don't have any lights. I just used a black image with random white spots on it. lol. I think I might model a very simple showroom type environment for this project in the next few days once I get homework out of the way.

ben,
It just takes a lot of practice and patience. This is actually the 4th car I have modeled. The first two were terrible. (skyline r32, and dodge challenger) The third wasn't great. (audi r8 with jets) This car still has a few mistakes. I put a black blinn on everything after I was done modeling and I noticed that I had some uneven highlights and pinching in certain places. I started with one polygon plane, and just started extruding edges, and blocking in the geo.

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