This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
actually, i did but it came out bad, hahaha...
heres the render of that first bad idea, its some kind of alien device... probably a guns clip type thing... idk
*Fruitlessly pokes at the screen in an attempt to pop the bubbles* ^_^
Kidding...If you duplicated the geometry, and (uniformally) scaled it down slightly, you could have the "exterior" geometry have a semi-transparent, reflective and/or glossy surface that could act as glass, and the interior could be the "contents" of the tube; whatever goo or fluid is kept inside.
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